ProBuilder 编辑器扩充/建模

产品链接:https://assetstore.unity.com/packages/tools/modeling/probuilder-111418
Now an official Unity tool!

Read more: www.procore3d.com

Prototype Rapidly: Build basic or advanced geometry, right in Unity, with zero creative barriers.
Play Instantly: Playtest at any time, then edit immediately, and never leave Unity. No time (or sanity) wasted.
Perfect Easily: Go advanced with complete UV unwrapping and more, or export your models and detail externally.

!probuilder

ArgumentException: Key duplication when adding: 22

换了一个ShareSDK分享的帐号,结果出现这种问题,不知什么原因?

sharesdk_key-duplication-when-adding22

ArgumentException: Key duplication when adding: 22
System.Collections.Hashtable.PutImpl (System.Object key, System.Object value, Boolean overwrite) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections/Hashtable.cs:831)
System.Collections.Hashtable.Add (System.Object key, System.Object value) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections/Hashtable.cs:474)
cn.sharesdk.unity3d.ShareSDK.Awake () (at Assets/Plugins/ShareSDK/ShareSDK.cs:57)

Continue reading “ArgumentException: Key duplication when adding: 22”

【插件】XUPorter自动链接Xcode的Framework支持

在Xcode中打包时,免去了每次都要重新指定Framework的繁琐工作。

文章来源:http://blog.go3k.org/xuporterjia-ru-embed-frameworkzhi-chi/

XUPorter是一个超实用的Unity第三方插件,利用PostProcessBuild标签的特性,实现Unity Build iOS项目结束时自动进行XCode工程的设置,可链接framework、添加资源引用、加flag等等。总之用来自动化处理iOS的第三方SDK接入非常方便,详情可查看以下链接:

XUPorter Github Repo: https://github.com/onevcat/XUPorter
XUPorter 中文说明: ReadMe

 

 

Admob的插屏广告一直不能正常显示原来是这个原因

出现以下错误提示:

EntryPointNotFoundException: _kminitAdmob
admob.Admob.initAdmob (System.String bannerID, System.String fullID) (at Assets/Plugins/AdmobAPI/Admob.cs:35)
MissilePlay.Start () (at Assets/Script/MissilePlay.cs:139)

插屏广告一直不能正常显示,应该是这个原因了,等待解决中。。。

粗心大意了,原来一直把插屏广告的ID也写成了横幅广告的ID,吐血。

 

Admob广告终于可以了,哈哈

被这Admob广告折腾了好多天了,头痛的要死,终于搞定了,先是把所有的插件都升级一遍,然后Admob的Framwork包也更新了,还有就是不要简单粗暴的引用片断代码来加入自己的游戏中,还是多在官方插件Demo的代码中加以引用妥一些。

 

2016.03.06